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Gabriel Knight 3: Blood of the Sacred, Blood of the Damned : ウィキペディア英語版
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned

''Gabriel Knight 3: Blood of the Sacred, Blood of the Damned'' is the third game in the ''Gabriel Knight'' series of point-and-click adventure games by Sierra Online. The game was designed by Jane Jensen, Gabriel Knight's creator. In a departure from the previous two entries, the score is composed by David Henry, expanding on some of original composer Robert Holmes's themes. The game also sees Tim Curry return in the role of Gabriel, although the voices of other reoccurring characters such as Grace Nakimura and Mosely have been recast. It was released in 1999 for PCs and again in 2001 as a part of Sierra's ''Best Seller Series''.
Each installment in the ''Gabriel Knight'' series has had a significant change in graphic design, with the first featuring computer-generated, partially rotoscoped graphics and scanned comic book art, and the second being entirely in FMV. ''Gabriel Knight 3'' is the first game in the series to be in full 3D. Released shortly after the crash of the adventure video game industry, it could not match the critical and financial success of its two predecessors, and would be the last adventure game published by Sierra.
The plot of the game is set in 1998 from July 7th to July 10th and involves the kidnapping of an infant from a Scottish family of nobles, and concentrates on vampires, alongside the fabled legend of the Holy Grail; along with these are the historical elements dealing with the Knights Templar, the proposed conspiracies relating to the Freemasons and the Priory of Sion as well as Jesus.
==Gameplay==

The game uses a basic point-and-click interface for most actions in the game, with a command bar appearing whenever the player clicks on a highlighted item with the left mouse key (such as a door or item, with options to look or interact with it). While the player uses the mouse to move and interact with the environment of each location (such as a hotel room), the player uses the keyboard to assume control over the camera, which can be moved around the location except during dialogue and pre-scripted sequences; the viewpoint moves independently of the player character. Whenever the camera is a sufficient distance away from the player character and they are not in sight, they teleport to a spot directly behind the camera, before making an appearance, to save time when moving around.
The game uses a 'Time' System for each segment of the game, in which players perform various actions, such as talking to someone in a location, and picking up an item, between a certain time-span, or a 'time-block' (such as the first one of 10am-12pm on the game's first day). Time does not move in this block, nor does the player have two hours to complete it, but rather moves when certain key actions, such as acquiring case-relevant information, is performed, at which point the game shifts to the next block, signalled by a ticking clock, where before moving into the next segment, the player can save their game; minor shifts can occur in a segment and are signalled by the same sound. When time shifts, characters in the game can shift to other locations and doing routines for that segment (such as having lunch). The game provides a simple Hint system, but its design is only for certain moments, in which, for both characters, it is used on the Region map, to highlight which locations to go to, while it also works with the major puzzle of the game, highlighting what the player can do to solving the riddles in it.
The game also uses a score system, traditional to Sierra adventure games like King's Quest. The score indicates how much of the game's plot the player has uncovered during the story. While the player must complete certain events to advance the storyline, other events, such as overhearing a conversation or recording info, are optional, but add more points to the score. While the score system gives some replay ability to the game, giving players a chance to try and get the full score, no reward is given for completing the game with a full score; the player can achieve a score out of 965, with actions having various point amounts from 1 to 25.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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